Level Design Honours Project - Valorant Blockout "Train" Map Week 1 Progression by Chris Lomax
Level Design Honours Project - Week 1 - Valorant Blockout "Train" Map After finishing my Space level design, I moved onto my next idea which was creating a level design around a train station location (with underground features & an accessible moving train). I will colour code the areas and create a key for it in my next blog post, along with progression images of the blockout in unreal engine 5 (which I will be starting shortly). Below shows the top down view of the entire level, along with the underground locations (top is A, mid is mid & bottom is B). The two terrain on the level that kind of look like a "C" are the bombsite locations & planting areas. A is on the right & B is on the left. As the level is based in a train station, there are a lot of stair routes (verticality) however, they won't be too steep & will make the experience more fun while moving round the level. Here is an image briefly summarizing / explaining the level & t...