Honours Project - Halo Infinite 'Arena' Level Design Submission by Chris Lomax

I created a playable blockout level in Halo Infinite forge which took two around weeks to create. The map can be played on different types of game modes such as: Capture the Flag (CTF), Team Slayer, Odd Ball, Strongholds & S.W.A.T (if it was in Infinite).

Creating a halo level was very challenging and different compared to creating Valorant levels as the play styles are completely different. But it was a fun challenge to tackle. As Valorant has a lot of flat ground areas (so players don't have an advantage / disadvantage as if you have the high ground it's easy to get head shots). And Valorant is a lot more tactical and slower due to the nature of the game.

Halo is very fast pace, with multiple different levels in most maps containing: a lower section, a ground floor and an upper level. Most players jump around and as you have more health in Halo you can soak up more damage and mainly utilise cover to reload or kite a player while on low health.

If you would like to see the level in action, please click on the link before we you can watch me play my level against some bots.





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